Modules
Start here — create a Module on the class home, then build and assign activities inside it.
Where to start
A typical path: create a Module on the class home → open it → use Lab to build Echo, Spark, or Flux → assign Practice into Playground or Proper assessment into Workshop → use Revision to recap the Module → optionally save the Module to My Pool for next year.
What Modules are for
When you open a Module, the footer tabs run Lab → Playground → Revision → Workshop. Lab is where you create. Playground holds class practice plus private student packs. Workshop holds Proper assessments. Revision builds one Echo quiz or Spark short-answer recap from everything on the shelf. Beside those tabs, the footer docks Home, Navigation, Feedback, and Oracle. Timetable and Setup live under Account in the sidebar.
| Surface | Who uses it | What it is for |
|---|---|---|
| Lab | Teachers (Student Lab for students) | Create activities — Practice to Playground; assessment to Workshop |
| Playground | Everyone | Class practice and private packs; Foundry Gap drills; learning videos |
| Revision | Everyone | A private Echo recap built from this Module’s tasks |
| Workshop | Everyone | Proper assessments for this Module |
Creating and organising Modules
- On the class home, choose Create Module and walk through the wizard.
- Give the Module a clear name. You can optionally set start and finish teaching dates.
- Open the Module — use the footer tabs for Lab, Playground, Revision, or Workshop.
- Next, open Lab and create your first activity inside this Module (see the Lab guide).
- Sidebar activity dots count Workshop assessments plus class Practice. Private learner packs do not add to the dots.
- To rename or delete, use the class home (the creator or staff can do this). Deleting a Module removes the shelf; tasks stay in the class but are no longer grouped there.